﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

using Tomahawk.Runtime.Logic;

namespace Tomahawk.Runtime.Physics.Descriptors
{
    public class PhysicsSceneDesc
    {
        public enum Solver
        {
            Fast = 0,
            Normal = 1,
            Combined = 2,
            Accumulated = 3,
        }

        public bool enableFreezing = true;
        public bool enableSweepTest = true;
        public Solver solverType = Solver.Fast;
    }
}